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Fon Revedhort
Monks of War Out of Sight.
964
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Posted - 2013.02.01 01:24:00 -
[1] - Quote
FloppieTheBanjoClown wrote:From least bad to worst:
Hot drops: they're a legitimate combat tactic that is overused. They've replaced the roam for a lot of people: send a small group of scouts out looking for things to drop on and only jump into the fights they can win. Of course, this is somewhat balanced by their opponents potentially having a larger hotdrop on standby...but still, it's a step down from flying a fleet through space. It's as legit as saying that a Falcon counter consists of 2 other Falcons.
I asked CCP Zulupark recenly about this crappy game mechanics and his reply was basically: - well, does it really happen all that often?
LOL
'Overused' and 'rare' - WTF? It's either balanced or not. No middle-ground here. 14 |

Fon Revedhort
Monks of War Out of Sight.
964
|
Posted - 2013.02.01 02:42:00 -
[2] - Quote
FloppieTheBanjoClown wrote:Fon Revedhort wrote:FloppieTheBanjoClown wrote:From least bad to worst:
Hot drops: they're a legitimate combat tactic that is overused. They've replaced the roam for a lot of people: send a small group of scouts out looking for things to drop on and only jump into the fights they can win. Of course, this is somewhat balanced by their opponents potentially having a larger hotdrop on standby...but still, it's a step down from flying a fleet through space. It's as legit as saying that a Falcon counter consists of 2 other Falcons. I asked CCP Zulupark recenly about this crappy game mechanics and his reply was basically: - well, does it really happen all that often? LOL 'Overused' and 'rare' - WTF? It's either balanced or not. No middle-ground here. I'd suggest that force projection in general is too easy in Eve. One idea I put out in another thread was the idea of making cynos point-to-point connections: rather than lighting a cyno and everyone in the fleet jumping to it, you'd have two cynos lit and fleet members would have to be on-grid with one to arrive at the other. That wouldn't prevent a staged hotdrop, but it would mean that a botched drop could result in the cyno anchors being lost and the fleet stranded under fire. Would that be risky enough for you? Tbh, current situation is so bad that I'd be glad to see CCP start doing just *anything* in this regard. What I suspect is they are not even aware of the problem. Let's admit it: hot-dropping crap is mostly a problem for small-scale PvP and it's not that deadly even if your gang is of 20 (that said, it's still OP as heck). If blobbing really hard is what your PvP is all about (check out CCP's last 'event' where their fleet was of like 70) then some surely might even not understand how stupid the whole mechanics is. What is ironic though, they still needed to show up in a cyno-jammed system (incrusion) to make sure they aren't just ganked like the rest of us. Pathetic. What CCP should have done instead is some small-scale gangs (1-8 or 10 people at most) roaming around the universe under regular game rules. 14 |

Fon Revedhort
Monks of War Out of Sight.
967
|
Posted - 2013.02.04 17:46:00 -
[3] - Quote
Arduemont wrote:Jealousy Asques wrote:Stuff about not liking hot drops. You sir, are in luck (I'm assuming your a sir). Because there is already a solution to your problem. Don't like hot drops and gate camps? Then do your PvP in highsec or in WHs. All problems resolved. Did you personally use to stick to deadspace areas prohibiting MWD activation back when the game was all about nano? You must got really mad when The Great Nano Fix actually happened and made the game playable for all  14 |

Fon Revedhort
Monks of War Out of Sight.
967
|
Posted - 2013.02.05 13:48:00 -
[4] - Quote
Whitehound wrote: An anti-cyno ship would then have an area of effect of perhaps 75km simply to avoid a hot drop right into the middle of a fleet where otherwise everyone just bumps into everyone and it is a total chaos. Being able to define a small strategic area where your own fleet can sit save from a direct hot drop might already be enough to make this more interesting.
It's really ironic how you propose a tool which will be of a greater availability for larger gangs and fleets while the thing suffering most is small-scale PvP. 14 |

Fon Revedhort
Monks of War Out of Sight.
968
|
Posted - 2013.02.06 11:05:00 -
[5] - Quote
Whitehound wrote:Fon Revedhort wrote:Whitehound wrote: An anti-cyno ship would then have an area of effect of perhaps 75km simply to avoid a hot drop right into the middle of a fleet where otherwise everyone just bumps into everyone and it is a total chaos. Being able to define a small strategic area where your own fleet can sit save from a direct hot drop might already be enough to make this more interesting.
It's really ironic how you propose a tool which will be of a greater availability for larger gangs and fleets while the thing suffering most is small-scale PvP. Think before you post!! What you just wrote is true for almost anything in EVE. Weapons, e-war, ships, ...  And that's why you want to widen the gap even further instead of just addressing the mechanics itself?
The concept of one ship providing equal flat bonuses to a small gang and to a fleet is flawed from the beginning. Happily, most ships provide % benefits. 14 |
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